using Content.Client.Audio; using Content.Shared.Salvage; using Content.Shared.Salvage.Expeditions; using Robust.Client.Player; using Robust.Shared.GameStates; using Content.Shared._NF.CCVar; // Frontier using Robust.Client.Audio; // Frontier using Robust.Shared.Audio; // Frontier using Robust.Shared.Configuration; // Frontier using Robust.Shared.Player; // Frontier namespace Content.Client.Salvage; public sealed class SalvageSystem : SharedSalvageSystem { [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly ContentAudioSystem _audio = default!; [Dependency] private readonly AudioSystem _audioSystem = default!; // Frontier [Dependency] private readonly IConfigurationManager _cfg = default!; // Frontier const float SalvageExpeditionMinMusicVolume = -30f; // Frontier: expedition volume range const float SalvageExpeditionMaxMusicVolume = 3.0f; // Frontier: expedition volume range public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnPlayAmbientMusic); SubscribeLocalEvent(OnExpeditionHandleState); SubscribeLocalEvent(OnRemove); // Frontier Subs.CVar(_cfg, NFCCVars.SalvageExpeditionMusicVolume, SetMusicVolume); // Frontier } private void OnExpeditionHandleState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentHandleState args) { if (args.Current is not SalvageExpeditionComponentState state) return; component.Stage = state.Stage; if (state.SelectedSong != null) // Frontier component.SelectedSong = state.SelectedSong; // Frontier if (component.Stage >= ExpeditionStage.MusicCountdown) { _audio.DisableAmbientMusic(); } // Frontier: add music (only on music countdown, no music on forced exit) if (component.Stage == ExpeditionStage.MusicCountdown && component.SelectedSong != null && component.Stream == null) { var volume = ConvertSliderValueToVolume(_cfg.GetCVar(NFCCVars.SalvageExpeditionMusicVolume)); var audioParams = AudioParams.Default.WithVolume(volume); var audio = _audioSystem.PlayEntity(component.SelectedSong, Filter.Local(), uid, false, audioParams); _audioSystem.SetMapAudio(audio); component.Stream = audio?.Entity; } // End Frontier } private void OnPlayAmbientMusic(ref PlayAmbientMusicEvent ev) { if (ev.Cancelled) return; var player = _playerManager.LocalEntity; if (!TryComp(player, out TransformComponent? xform) || !TryComp(xform.MapUid, out var expedition) || expedition.Stage < ExpeditionStage.MusicCountdown) { return; } ev.Cancelled = true; } // Frontier: stop stream when destroying the expedition private void OnRemove(EntityUid uid, SalvageExpeditionComponent component, ComponentRemove args) { // For whatever reason, this stream is considered a server-side entity, so the AudioSystem won't tear it down. // Don't really understand why, but I don't think it is. //component.Stream = _audioSystem.Stop(component.Stream); QueueDel(component.Stream); } private void SetMusicVolume(float volume) { var expedQuery = EntityQueryEnumerator(); while (expedQuery.MoveNext(out _, out var comp)) { if (comp.Stream != null) _audioSystem.SetVolume(comp.Stream, ConvertSliderValueToVolume(volume)); } } private float ConvertSliderValueToVolume(float value) { var ret = AudioSystem.GainToVolume(value); if (!float.IsFinite(ret)) // Explicitly handle any odd cases (chiefly NaN) ret = SalvageExpeditionMinMusicVolume; else ret = Math.Clamp(ret, SalvageExpeditionMinMusicVolume, SalvageExpeditionMaxMusicVolume); return ret; } // End Frontier: stop stream when destroying the expedition }