using Content.Shared._Horizon.ERTJuggernaut; using Robust.Client.UserInterface.Controllers; using Robust.Shared.Timing; namespace Content.Client._Horizon.ERTJuggernaut; public sealed class JuggernautUIController : UIController { [Dependency] private readonly IGameTiming _timing = default!; private JuggernautWindow? _window; public override void Initialize() { base.Initialize(); SubscribeLocalEvent((e) => { if (!_timing.IsFirstTimePredicted) return; Toggle(); }); } private void EnsureWindow() { if (_window is { Disposed: false }) return; _window = UIManager.CreateWindow(); } private void Toggle() { EnsureWindow(); if (_window?.IsOpen == true) { _window.Close(); } else { _window?.Open(); } } }