using System.Linq;
using Content.Server.Chat.Systems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Radio.Components;
using Content.Server.Speech;
using Content.Server.Speech.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Power;
using Content.Shared.Radio;
using Content.Shared.Chat;
using Content.Shared.Radio.Components;
using Content.Shared.UserInterface; // Nuclear-14
using Content.Shared._NC.Radio; // Nuclear-14
using Robust.Server.GameObjects; // Nuclear-14
using Robust.Shared.Prototypes;
using Content.Shared.Access.Systems; // Frontier
using Content.Shared.Verbs; //Frontier
using Robust.Shared.Utility; // Frontier
using Content.Shared.ActionBlocker; //Frontier
namespace Content.Server.Radio.EntitySystems;
///
/// This system handles radio speakers and microphones (which together form a hand-held radio).
///
public sealed class RadioDeviceSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly AccessReaderSystem _access = default!; // Frontier: access
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!; // Frontier
// Used to prevent a shitter from using a bunch of radios to spam chat.
private HashSet<(string, EntityUid, RadioChannelPrototype)> _recentlySent = new();
// Frontier: minimum, maximum radio frequencies
private const int MinRadioFrequency = 1000;
private const int MaxRadioFrequency = 3000;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnMicrophoneInit);
SubscribeLocalEvent(OnExamine);
SubscribeLocalEvent(OnActivateMicrophone);
SubscribeLocalEvent(OnListen);
SubscribeLocalEvent(OnAttemptListen);
SubscribeLocalEvent(OnPowerChanged);
SubscribeLocalEvent>(OnGetAltVerbs); // Frontier
SubscribeLocalEvent(OnSpeakerInit);
SubscribeLocalEvent(OnActivateSpeaker);
SubscribeLocalEvent(OnReceiveRadio);
SubscribeLocalEvent(OnIntercomEncryptionChannelsChanged);
SubscribeLocalEvent(OnToggleIntercomMic);
SubscribeLocalEvent(OnToggleIntercomSpeaker);
SubscribeLocalEvent(OnSelectIntercomChannel);
// Nuclear-14-Start
SubscribeLocalEvent(OnBeforeHandheldRadioUiOpen);
SubscribeLocalEvent(OnToggleHandheldRadioMic);
SubscribeLocalEvent(OnToggleHandheldRadioSpeaker);
SubscribeLocalEvent(OnChangeHandheldRadioFrequency);
// Nuclear-14-End
SubscribeLocalEvent(OnMapInit); // Frontier
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_recentlySent.Clear();
}
#region Component Init
private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp(uid).Range = component.ListenRange;
else
RemCompDeferred(uid);
}
private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred(uid);
}
#endregion
#region Toggling
private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
{
if (!args.Complex)
return;
if (!component.ToggleOnInteract)
return;
ToggleRadioMicrophone(uid, args.User, args.Handled, component);
args.Handled = true;
}
private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
{
if (!args.Complex)
return;
if (!component.ToggleOnInteract)
return;
ToggleRadioSpeaker(uid, args.User, args.Handled, component);
args.Handled = true;
}
public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetMicrophoneEnabled(uid, user, !component.Enabled, quiet, component);
}
private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
return;
SetMicrophoneEnabled(uid, null, false, true, component);
}
public void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null, bool force = false) // Frontier: add force
{
if (!Resolve(uid, ref component, false))
return;
if (!force && component.PowerRequired && !this.IsPowered(uid, EntityManager)) // Frontier: add force
return;
component.Enabled = enabled;
if (!quiet && user != null)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user.Value, user.Value);
}
_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
if (component.Enabled)
EnsureComp(uid).Range = component.ListenRange;
else
RemCompDeferred(uid);
}
public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetSpeakerEnabled(uid, user, !component.Enabled, quiet, component);
}
public void SetSpeakerEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Enabled = enabled;
if (!quiet && user != null)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user.Value, user.Value);
}
_appearance.SetData(uid, RadioDeviceVisuals.Speaker, component.Enabled);
if (component.Enabled)
EnsureComp(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred(uid);
}
#endregion
private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var proto = _protoMan.Index(component.BroadcastChannel);
using (args.PushGroup(nameof(RadioMicrophoneComponent)))
{
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", /*Nuclear-14-start*/ component.Frequency /*Nuclear-14-end*/)));
args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine",
("channel", proto.LocalizedName)));
}
}
private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
{
if (HasComp(args.Source))
return; // no feedback loops please.
var channel = _protoMan.Index(component.BroadcastChannel)!;
if (_recentlySent.Add((args.Message, args.Source, channel)))
_radio.SendRadioMessage(args.Source, args.Message, channel, uid, /*Nuclear-14-start*/ frequency: component.Frequency,/*Nuclear-14-end*/ languageOverride: args.Language); // Horizon language
}
private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
{
if (component.PowerRequired && !this.IsPowered(uid, EntityManager)
|| component.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, uid, 0))
{
args.Cancel();
}
}
private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
{
if (uid == args.RadioSource)
return;
var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
RaiseLocalEvent(args.MessageSource, nameEv);
var name = Loc.GetString("speech-name-relay",
("speaker", Name(uid)),
("originalName", nameEv.VoiceName));
// log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
_chat.TrySendInGameICMessage(uid, args.Message, component.OutputChatType, ChatTransmitRange.GhostRangeLimitNoAdminCheck, nameOverride: name, checkRadioPrefix: false, language: args.Language); // Frontier: GhostRangeLimit ent, ref EncryptionChannelsChangedEvent args)
{
ent.Comp.SupportedChannels = args.Component.Channels.Select(p => new ProtoId(p)).ToList();
var channel = args.Component.DefaultChannel;
if (ent.Comp.CurrentChannel != null && ent.Comp.SupportedChannels.Contains(ent.Comp.CurrentChannel.Value))
channel = ent.Comp.CurrentChannel;
SetIntercomChannel(ent, channel);
}
private void OnToggleIntercomMic(Entity ent, ref ToggleIntercomMicMessage args)
{
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
if (!_access.IsAllowed(args.Actor, ent.Owner)
|| !_actionBlocker.CanComplexInteract(args.Actor)) // Frontier
return; // Frontier
SetMicrophoneEnabled(ent, args.Actor, args.Enabled, true);
ent.Comp.MicrophoneEnabled = args.Enabled;
Dirty(ent);
}
private void OnToggleIntercomSpeaker(Entity ent, ref ToggleIntercomSpeakerMessage args)
{
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
if (!_access.IsAllowed(args.Actor, ent.Owner)
|| !_actionBlocker.CanComplexInteract(args.Actor)) // Frontier
return; // Frontier
SetSpeakerEnabled(ent, args.Actor, args.Enabled, true);
ent.Comp.SpeakerEnabled = args.Enabled;
Dirty(ent);
}
private void OnSelectIntercomChannel(Entity ent, ref SelectIntercomChannelMessage args)
{
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
if (!_access.IsAllowed(args.Actor, ent.Owner)
|| !_actionBlocker.CanComplexInteract(args.Actor)) // Frontier
return; // Frontier
if (!_protoMan.TryIndex(args.Channel, out var channel) || !ent.Comp.SupportedChannels.Contains(args.Channel)) // Nuclear-14: add channel
return;
SetIntercomChannel(ent, args.Channel);
}
private void SetIntercomChannel(Entity ent, ProtoId? channel)
{
ent.Comp.CurrentChannel = channel;
if (channel == null)
{
SetSpeakerEnabled(ent, null, false);
SetMicrophoneEnabled(ent, null, false);
ent.Comp.MicrophoneEnabled = false;
ent.Comp.SpeakerEnabled = false;
Dirty(ent);
return;
}
if (TryComp(ent, out var mic))
{
mic.BroadcastChannel = channel;
if(_protoMan.TryIndex(channel, out var channelProto)) // Frontier
mic.Frequency = channelProto.Frequency; // Frontier
}
if (TryComp(ent, out var speaker))
speaker.Channels = new() { channel };
Dirty(ent);
}
// Nuclear-14-Start
#region Handheld Radio
private void OnBeforeHandheldRadioUiOpen(Entity microphone, ref BeforeActivatableUIOpenEvent args)
{
UpdateHandheldRadioUi(microphone);
}
private void OnToggleHandheldRadioMic(Entity microphone, ref ToggleHandheldRadioMicMessage args)
{
if (!args.Actor.Valid)
return;
SetMicrophoneEnabled(microphone, args.Actor, args.Enabled, true);
UpdateHandheldRadioUi(microphone);
}
private void OnToggleHandheldRadioSpeaker(Entity microphone, ref ToggleHandheldRadioSpeakerMessage args)
{
if (!args.Actor.Valid)
return;
SetSpeakerEnabled(microphone, args.Actor, args.Enabled, true);
UpdateHandheldRadioUi(microphone);
}
private void OnChangeHandheldRadioFrequency(Entity microphone, ref SelectHandheldRadioFrequencyMessage args)
{
if (!args.Actor.Valid)
return;
// Update frequency if valid and within range.
if (args.Frequency >= MinRadioFrequency && args.Frequency <= MaxRadioFrequency)
microphone.Comp.Frequency = args.Frequency;
// Update UI with current frequency.
UpdateHandheldRadioUi(microphone);
}
private void UpdateHandheldRadioUi(Entity radio)
{
var speakerComp = CompOrNull(radio);
var frequency = radio.Comp.Frequency;
var micEnabled = radio.Comp.Enabled;
var speakerEnabled = speakerComp?.Enabled ?? false;
var state = new HandheldRadioBoundUIState(micEnabled, speakerEnabled, frequency);
if (TryComp(radio, out var uiComp))
_ui.SetUiState((radio.Owner, uiComp), HandheldRadioUiKey.Key, state); // Frontier: TrySetUiState
/// Adds an alt verb allowing for the mic to be toggled easily.
///
private void OnGetAltVerbs(EntityUid uid, RadioMicrophoneComponent microphone, GetVerbsEvent args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!_access.IsAllowed(args.User, uid)
|| !_actionBlocker.CanComplexInteract(args.User))
return;
AlternativeVerb verb = new()
{
Text = Loc.GetString("handheld-radio-component-toggle"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
Act = () => ToggleRadioOrIntercomMic(uid, microphone, args.User)
};
args.Verbs.Add(verb);
}
///
/// A mic toggle for both radios and intercoms.
///
private void ToggleRadioOrIntercomMic(EntityUid uid, RadioMicrophoneComponent microphone, EntityUid user)
{
if (!_access.IsAllowed(user, uid))
return;
if (microphone.PowerRequired && !this.IsPowered(uid, EntityManager))
return;
ToggleRadioMicrophone(uid, user, false, microphone);
if (TryComp(uid, out var intercom))
{
intercom.MicrophoneEnabled = microphone.Enabled;
Dirty((uid, intercom));
}
}
// Frontier End
// Frontier: init intercom with map
private void OnMapInit(EntityUid uid, IntercomComponent ent, MapInitEvent args)
{
// Set initial frequency (must be done regardless of power/enabled)
if (ent.CurrentChannel != null &&
_protoMan.TryIndex(ent.CurrentChannel, out var channel) &&
TryComp(uid, out RadioMicrophoneComponent? mic))
{
mic.Frequency = channel.Frequency;
}
if (ent.StartSpeakerOnMapInit)
{
SetSpeakerEnabled(uid, null, true);
ent.SpeakerEnabled = true;
_appearance.SetData(uid, RadioDeviceVisuals.Speaker, true);
}
if (ent.StartMicrophoneOnMapInit)
{
SetMicrophoneEnabled(uid, null, true, force: true);
ent.MicrophoneEnabled = true;
_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, true);
}
}
// End Frontier
}