using System.Threading; using Robust.Shared.Audio; using Content.Shared.Storage; using Content.Shared._DV.Mail; namespace Content.Server._DV.Mail.Components { [RegisterComponent] public sealed partial class MailComponent : SharedMailComponent { [DataField, ViewVariables(VVAccess.ReadWrite)] public string Recipient = "None"; [DataField, ViewVariables(VVAccess.ReadWrite)] public string RecipientJob = "None"; [DataField, ViewVariables(VVAccess.ReadWrite)] public string RecipientStation = "None"; // Why do we not use LockComponent? // Because this can't be locked again, // and we have special conditions for unlocking, // and we don't want to add a verb. [DataField, ViewVariables(VVAccess.ReadWrite)] public bool IsLocked = true; /// /// Is this parcel profitable to deliver for the station? /// /// /// The station won't receive any award on delivery if this is false. /// This is useful for broken fragile packages and packages that were /// not delivered in time. /// [DataField] public bool IsProfitable = true; /// /// Is this package considered fragile? /// /// /// This can be set to true in the YAML files for a mail delivery to /// always be Fragile, despite its contents. /// [DataField] public bool IsFragile = false; /// /// Is this package considered priority mail? /// /// /// There will be a timer set for its successful delivery. The /// station's bank account will be penalized if it is not delivered on /// time. /// /// This is set to false on successful delivery. /// /// This can be set to true in the YAML files for a mail delivery to /// always be Priority. /// [DataField] public bool IsPriority = false; // Frontier: large mail /// /// Whether this parcel is large. /// [DataField] public bool IsLarge = false; // End Frontier: large mail /// /// What will be packaged when the mail is spawned. /// [DataField] public List Contents = new(); /// /// The amount that cargo will be awarded for delivering this mail. /// [DataField] public int Bounty = 7500; // Frontier 750<7500 /// /// Penalty if the mail is destroyed. /// /// /// Frontier: should be non-negative. /// /// [DataField] public int Penalty = 0; // Frontier - -250<0 /// /// The sound that's played when the mail's lock is broken. /// [DataField] public SoundSpecifier PenaltySound = new SoundPathSpecifier("/Audio/Machines/Nuke/angry_beep.ogg"); /// /// The sound that's played when the mail's opened. /// [DataField] public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/packetrip.ogg"); /// /// The sound that's played when the mail's lock has been emagged. /// [DataField] public SoundSpecifier EmagSound = new SoundCollectionSpecifier("sparks"); /// /// Whether this component is enabled. /// Removed when it becomes trash. /// public bool IsEnabled = true; public CancellationTokenSource? PriorityCancelToken; } }