using Content.Server.Temperature.Components; using Content.Shared.IdentityManagement; using Content.Shared.Mobs; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Popups; using Content.Shared.Damage.Components; namespace Content.Server._Goobstation.Temperature; public sealed class KillOnOverheatSystem : EntitySystem { [Dependency] private readonly MobStateSystem _mob = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var comp, out var temp, out var mob)) { if (mob.CurrentState == MobState.Dead || temp.CurrentTemperature < comp.OverheatThreshold || HasComp(uid)) continue; var msg = Loc.GetString(comp.OverheatPopup, ("name", Identity.Name(uid, EntityManager))); _popup.PopupEntity(msg, uid, PopupType.LargeCaution); _mob.ChangeMobState(uid, MobState.Dead, mob); } } }