using Content.Shared._NF.Atmos.Systems;
using Content.Shared.Stacks;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server._NF.Atmos.Components;
[RegisterComponent, Access(typeof(SharedGasDepositSystem))]
public sealed partial class GasSaleConsoleComponent : Component
{
///
/// Currency type to spawn when gas is sold.
///
[DataField]
public ProtoId CashType = "Credit";
///
/// The radius around the console in meters to check for gas sale points.
/// Can be modified individually when mapping, so that consoles have a further reach.
///
[DataField]
public int SellPointDistance = 8;
///
/// The sound to use when gas is sold.
///
[DataField]
public SoundSpecifier ApproveSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
}