namespace Content.Server._NF.Atmos.Components; /// /// Component that can be used to add (or remove) fire stacks when used as a projectile. /// Useful vs. IgniteOnCollide for non-disposable projectiles, like crossbow bolts. /// [RegisterComponent] public sealed partial class IgniteOnProjectileHitComponent : Component { [DataField] public float FireStacks { get; set; } }