using System.Collections.Frozen;
using Content.Shared._NF.BountyContracts;
using Robust.Shared.Prototypes;
namespace Content.Server._NF.BountyContracts;
///
/// Store all bounty contracts information.
///
[RegisterComponent]
[Access(typeof(BountyContractSystem))]
public sealed partial class BountyContractDataComponent : Component
{
///
/// Last registered contract id. Used to track contracts.
///
[DataField]
public uint LastId;
///
/// All open bounty contracts, grouped by collection, listed by their contract id.
///
[DataField]
public FrozenDictionary, Dictionary>? Contracts = null;
///
/// A cached list of prototype IDs by their order
///
[DataField]
public List> OrderedCollections = new();
}