using Content.Shared.Stacks;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Server._NF.Cargo.Components;
///
/// This is used for spawning additional currency upon sale of an entity
///
[RegisterComponent]
public sealed partial class AdditionalPalletCurrencyComponent : Component
{
///
/// The stack prototype to spawn when the item is sold.
///
[DataField(required: true)] public ProtoId Currency;
///
/// The amount of entities to spawn.
///
[DataField] public int Amount = 1;
///
/// The probability that the entity will spawn.
///
[DataField("prob")] public float SpawnProbability = 1;
}