using Content.Server._NF.Cargo.Systems;
using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server._NF.Cargo.Components;
[RegisterComponent]
[Access(typeof(NFCargoSystem))]
public sealed partial class NFCargoPalletConsoleComponent : Component
{
///
/// The type of cash to spawn for anything being sold from the pallet.
///
[DataField]
public ProtoId CashType = "Credit";
///
/// The distance in a radius around the console to check for cargo pallets.
/// Can be modified individually when mapping, so that consoles have a further reach.
///
[DataField]
public int PalletDistance = 8;
///
/// The whitelist that determines what goods can be sold. Accepts everything if null.
///
[DataField]
public EntityWhitelist? Whitelist;
}