using Content.Server.Explosion.EntitySystems; using Robust.Shared.Prototypes; namespace Content.Server._NF.Explosion.Components; /// /// Replaces an entity with a given prototype when triggered. /// [RegisterComponent, Access(typeof(TriggerSystem))] public sealed partial class ReplaceOnTriggerComponent : Component { /// /// The prototype to spawn. /// [DataField(required: true)] public EntProtoId Proto = string.Empty; }