using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server._NF.Explosion.Components;
///
/// Replaces an entity with a given prototype when triggered.
///
[RegisterComponent, Access(typeof(TriggerSystem))]
public sealed partial class ReplaceOnTriggerComponent : Component
{
///
/// The prototype to spawn.
///
[DataField(required: true)]
public EntProtoId Proto = string.Empty;
}