using Content.Server.Station.Systems;
namespace Content.Server._NF.Pirate.Components;
///
/// This is used for marking containers as
/// containing goods for fulfilling bounties.
///
[RegisterComponent]
public sealed partial class PirateBountyLabelComponent : Component
{
///
/// The ID for the bounty this label corresponds to.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Id = string.Empty;
///
/// Used to prevent recursion in calculating the price.
///
public bool Calculating;
}