using Robust.Shared.GameStates; namespace Content.Shared.Radio.Components; /// /// Append the intercom UI as a added verb /// [RegisterComponent] public sealed partial class ShuttleIntercomComponent : Component { /// /// If true, appends the name of the station to any message sent over the console. /// [DataField] public bool AppendName = false; /// /// If non-null, replaces the name of the station with the given string when sending messages. /// [DataField] public string? OverrideName = null; }