namespace Content.Server._NF.Smuggling.Components; /// /// Denotes a station as one that has dead drops spawned on it. /// When the map is initialized, anything with PotentialComponent /// may become a DeadDrop. /// /// When a dead drop on the station is compromised, another /// potential dead drop is selected instead. /// [RegisterComponent] public sealed partial class StationDeadDropComponent : Component { /// /// Maximum number of dead drops to spawn on the station. /// [DataField] public int MaxDeadDrops = 3; }