namespace Content.Server._NF.Smuggling.Components;
///
/// Denotes a station as one that has dead drops spawned on it.
/// When the map is initialized, anything with PotentialComponent
/// may become a DeadDrop.
///
/// When a dead drop on the station is compromised, another
/// potential dead drop is selected instead.
///
[RegisterComponent]
public sealed partial class StationDeadDropComponent : Component
{
///
/// Maximum number of dead drops to spawn on the station.
///
[DataField]
public int MaxDeadDrops = 3;
}