using Robust.Shared.Prototypes; namespace Content.Server._NF.Transfer.Components; /// /// Its not fancy but it works for an in-between animations used on /// hatching animation of the baby dragon /// [RegisterComponent] public sealed partial class TransferMindOnDespawnComponent : Component { /// /// The entity prototype to move the mind to after the animation. /// [DataField(required: true)] public EntProtoId EntityPrototype = default!; }