using Robust.Shared.Prototypes;
namespace Content.Server._NF.Transfer.Components;
///
/// Its not fancy but it works for an in-between animations used on
/// hatching animation of the baby dragon
///
[RegisterComponent]
public sealed partial class TransferMindOnDespawnComponent : Component
{
///
/// The entity prototype to move the mind to after the animation.
///
[DataField(required: true)]
public EntProtoId EntityPrototype = default!;
}