using Robust.Shared.Audio; namespace Content.Server._RMC14.Trigger; [RegisterComponent] [Access(typeof(RMCTriggerSystem))] public sealed partial class OnShootTriggerAmmoTimerComponent : Component { [DataField] public float Delay; [DataField] public float BeepInterval; [DataField] public float? InitialBeepDelay; [DataField] public SoundSpecifier? BeepSound; }