using Content.Shared.Guidebook; using Robust.Shared.GameStates; using Content.Shared.Atmos.Piping.Binary.Components; // Frontier namespace Content.Shared.Atmos.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] public sealed partial class GasPressurePumpComponent : Component { [DataField, AutoNetworkedField] public bool Enabled = true; [DataField("inlet"), AutoNetworkedField] // Frontier: add AutoNetworkedField public string InletName = "inlet"; [DataField("outlet"), AutoNetworkedField] // Frontier: add AutoNetworkedField public string OutletName = "outlet"; [DataField, AutoNetworkedField] public float TargetPressure = Atmospherics.OneAtmosphere; /// /// Max pressure of the target gas (NOT relative to source). /// [DataField] [GuidebookData] public float MaxTargetPressure = Atmospherics.MaxOutputPressure; /// /// Frontier - Start the pump with the map. /// [DataField] public bool StartOnMapInit { get; set; } /// /// Frontier - UI key to open /// [DataField] public GasPressurePumpUiKey UiKey = GasPressurePumpUiKey.Key; /// /// Frontier - if true, the pump can have its direction changed (bidirectional pump) /// [DataField] public bool SettableDirection { get; private set; } /// /// Frontier - if true, the pump is currently pumping inwards /// [DataField, AutoNetworkedField] public bool PumpingInwards { get; set; } }