using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class PillComponent : Component
{
///
/// The pill id. Used for networking & serializing pill visuals.
///
[AutoNetworkedField]
[DataField("pillType")]
[ViewVariables(VVAccess.ReadWrite)]
public uint PillType;
///
/// Frontier: if true, pill appearance will be randomly generated on init.
///
[DataField(serverOnly: true)]
public bool Random;
}