using Robust.Shared.GameStates; namespace Content.Shared.Chemistry.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] public sealed partial class PillComponent : Component { /// /// The pill id. Used for networking & serializing pill visuals. /// [AutoNetworkedField] [DataField("pillType")] [ViewVariables(VVAccess.ReadWrite)] public uint PillType; /// /// Frontier: if true, pill appearance will be randomly generated on init. /// [DataField(serverOnly: true)] public bool Random; }