using Content.Shared.Nyanotrasen.Kitchen.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Nyanotrasen.Kitchen.Components { [NetworkedComponent] public abstract partial class SharedDeepFriedComponent : Component { /// /// How deep-fried is this item? /// [ViewVariables(VVAccess.ReadWrite)] [DataField("crispiness")] public int Crispiness { get; set; } } [Serializable, NetSerializable] public enum DeepFriedVisuals : byte { Fried, Spectral, // Frontier } }