using Robust.Shared.Audio; namespace Content.Shared.Silicon.DeadStartupButton; /// /// This is used for Silicon entities such as IPCs, Cyborgs, Androids, anything "living" with a button people can touch. /// [RegisterComponent] public sealed partial class DeadStartupButtonComponent : Component { [DataField] public string VerbText = "dead-startup-button-verb"; [DataField] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Arcade/newgame.ogg"); [DataField] public SoundSpecifier ButtonSound = new SoundPathSpecifier("/Audio/Machines/button.ogg"); [DataField] public float DoAfterInterval = 1f; [DataField] public SoundSpecifier BuzzSound = new SoundCollectionSpecifier("buzzes"); [DataField] public int VerbPriority = 1; }