using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Abilities.Felinid;
///
/// Felenid god component controls 3 things:
/// 1. When you use to cough up a hairball, it purges chemicals from your bloodstream.
/// 2. Enables the cough hairball action after eating a mouse with FelinidFoodComponent.
/// 3. Full immunity to hairball vomiting chance.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFelinidSystem))]
public sealed partial class FelinidComponent : Component
{
///
/// Quantity of reagents to purge from the bloodstream.
///
[DataField]
public FixedPoint2 PurgedQuantity = 20;
}