using Content.Shared.FixedPoint; using Robust.Shared.GameStates; namespace Content.Shared._DV.Abilities.Felinid; /// /// Felenid god component controls 3 things: /// 1. When you use to cough up a hairball, it purges chemicals from your bloodstream. /// 2. Enables the cough hairball action after eating a mouse with FelinidFoodComponent. /// 3. Full immunity to hairball vomiting chance. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedFelinidSystem))] public sealed partial class FelinidComponent : Component { /// /// Quantity of reagents to purge from the bloodstream. /// [DataField] public FixedPoint2 PurgedQuantity = 20; }