using Robust.Shared.GameStates; namespace Content.Shared._DV.Abilities.Felinid; /// /// Makes this food let felinids cough up a hairball when eaten. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedFelinidSystem))] public sealed partial class FelinidFoodComponent : Component { /// /// Extra hunger to satiate for felinids. /// [DataField] public float BonusHunger = 50f; }