using Robust.Shared.GameStates;
namespace Content.Shared._DV.Chemistry.Components;
///
/// Prevents injections being used on this entity.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class BlockInjectionComponent : Component
{
///
/// If true, this component will block injections from syringes.
///
[DataField]
public bool BlockSyringe = true;
///
/// If true, this component will block injections from hypospray.
///
[DataField]
public bool BlockHypospray;
///
/// If true, this component will block injections from projectile.
///
[DataField]
public bool BlockInjectOnProjectile;
}