using Robust.Shared.Serialization; namespace Content.Shared._EstacaoPirata.Cards.Hand; /// /// This is used for... /// [RegisterComponent] public sealed partial class CardHandComponent : Component { [DataField] public float Angle = 120f; [DataField] public float XOffset = 0.5f; [DataField] public float Scale = 1; [DataField] public int CardLimit = 10; [DataField] public bool Flipped = false; } [Serializable, NetSerializable] public enum CardUiKey : byte { Key } [Serializable, NetSerializable] public sealed class CardHandDrawMessage(NetEntity card) : BoundUserInterfaceMessage { public NetEntity Card = card; }