using Content.Shared.Damage.Systems;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
using JetBrains.Annotations;
namespace Content.Shared._Goobstation.Chemistry;
public sealed partial class TakeStaminaDamage : EntityEffect
{
///
/// How much stamina damage to take.
///
[DataField]
public int Amount = 10;
///
/// Whether stamina damage should be applied immediately
///
[DataField]
public bool Immediate;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-deal-stamina-damage",
("immediate", Immediate),
("amount", MathF.Abs(Amount)),
("chance", Probability),
("deltasign", MathF.Sign(Amount)));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Scale != 1f)
return;
}
args.EntityManager.System()
.TakeStaminaDamage(args.TargetEntity, Amount, visual: false);
}
}