using Robust.Shared.Serialization; using Robust.Shared.Utility; // Добавить для SpriteSpecifier namespace Content.Shared._Horizon.NPC { [RegisterComponent] public sealed partial class FollowComponent : Component { [DataField("target")] public EntityUid? Target; [DataField("followDistance")] public float FollowDistance = 2.0f; [DataField("stopFollowingIfTooFar")] public bool StopFollowingIfTooFar = true; [DataField("maxFollowDistance")] public float MaxFollowDistance = 10.0f; } }