using Robust.Shared.GameStates;
namespace Content.Shared._NF.Anomaly;
///
/// This is used for tracking anomalies which have ended up off grid, to periodically check whether they should be timed out.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class AnomalyLinkExpiryComponent : Component
{
///
/// The time at which the link should check if it should be broken.
///
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan EndTime;
///
/// How often in seconds the component checks to see if the link should expire.
/// If the EntityQuery seems a bit unperformant this can be increased.
///
[DataField]
public TimeSpan CheckFrequency = TimeSpan.FromSeconds(10);
///
/// How far away the vessel is allowed to be from the anomaly its linked to in metres if they don't share a grid
///
[DataField]
public float MaxDistance = 50;
}