using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Content.Shared._NF.Clothing.EntitySystems;
namespace Content.Shared._NF.Clothing.Components;
///
/// This is used for clothing that makes an entity weightless when worn.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedNFMoonBootsSystem))]
public sealed partial class NFMoonBootsComponent : Component
{
[DataField]
public ProtoId MoonBootsAlert = "MoonBoots";
///
/// Slot the clothing has to be worn in to work.
///
[DataField]
public string Slot = "shoes";
}