using Content.Shared.Alert; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Content.Shared._NF.Clothing.EntitySystems; namespace Content.Shared._NF.Clothing.Components; /// /// This is used for clothing that makes an entity weightless when worn. /// [RegisterComponent, NetworkedComponent] [Access(typeof(SharedNFMoonBootsSystem))] public sealed partial class NFMoonBootsComponent : Component { [DataField] public ProtoId MoonBootsAlert = "MoonBoots"; /// /// Slot the clothing has to be worn in to work. /// [DataField] public string Slot = "shoes"; }