using Robust.Shared.Serialization;
namespace Content.Shared._NF.Contraband.BUI;
[NetSerializable, Serializable]
public sealed class ContrabandPalletConsoleInterfaceState : BoundUserInterfaceState
{
///
/// estimated appraised value of all the contraband on top of pallets on the same grid as the console
///
public int Appraisal;
///
/// number of contraband entities on top of pallets on the same grid as the console
///
public int Count;
///
/// are the buttons enabled
///
public bool Enabled;
public ContrabandPalletConsoleInterfaceState(int appraisal, int count, bool enabled)
{
Appraisal = appraisal;
Count = count;
Enabled = enabled;
}
}