using Robust.Shared.Serialization; namespace Content.Shared._NF.Contraband.BUI; [NetSerializable, Serializable] public sealed class ContrabandPalletConsoleInterfaceState : BoundUserInterfaceState { /// /// estimated appraised value of all the contraband on top of pallets on the same grid as the console /// public int Appraisal; /// /// number of contraband entities on top of pallets on the same grid as the console /// public int Count; /// /// are the buttons enabled /// public bool Enabled; public ContrabandPalletConsoleInterfaceState(int appraisal, int count, bool enabled) { Appraisal = appraisal; Count = count; Enabled = enabled; } }