using Robust.Shared.GameStates; namespace Content.Shared._NF.Emp.Components; /// /// Create circle pulse animation of emp around object. /// Drawn on client after creation only once per component lifetime. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class EmpBlastComponent : Component { /// /// Timestamp when component was assigned to this entity. /// [AutoNetworkedField] public TimeSpan StartTime; /// /// How long will animation play in seconds. /// Can be overridden by . /// [DataField, AutoNetworkedField] public float VisualDuration = 1f; /// /// The range of animation. /// [DataField, AutoNetworkedField] public float VisualRange = 5f; }