using Content.Shared._NF.Interaction.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared._NF.Interaction.Components;
///
/// When an entity with this is removed from a hand, it is replaced with an existing placeholder entity.
///
[RegisterComponent, NetworkedComponent, Access(typeof(HandPlaceholderSystem))]
[AutoGenerateComponentState]
public sealed partial class HandPlaceholderRemoveableComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid Placeholder;
///
/// Used to prevent it incorrectly replacing with the placeholder,
/// when selecting and deselecting a module.
///
[DataField, AutoNetworkedField]
public bool Enabled;
}