using Robust.Shared.Audio;
namespace Content.Shared._NF.Pirate.Components;
///
/// Any entities intersecting when a shuttle is recalled will be sold.
///
[RegisterComponent]
public sealed partial class PirateBountyRedemptionConsoleComponent : Component
{
///
/// The sound made when one or more bounties are redeemed
///
[DataField]
public SoundSpecifier AcceptSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
///
/// The sound made when bounty redemption is denied (missing resources)
///
[DataField]
public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_two.ogg");
///
/// The last time a bounty redemption was attemped.
///
[DataField(serverOnly: true)]
public TimeSpan LastRedeemAttempt = TimeSpan.Zero;
}