using Robust.Shared.Audio; namespace Content.Shared._NF.Pirate.Components; /// /// Any entities intersecting when a shuttle is recalled will be sold. /// [RegisterComponent] public sealed partial class PirateBountyRedemptionConsoleComponent : Component { /// /// The sound made when one or more bounties are redeemed /// [DataField] public SoundSpecifier AcceptSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg"); /// /// The sound made when bounty redemption is denied (missing resources) /// [DataField] public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_two.ogg"); /// /// The last time a bounty redemption was attemped. /// [DataField(serverOnly: true)] public TimeSpan LastRedeemAttempt = TimeSpan.Zero; }