using Robust.Shared.GameStates;
namespace Content.Shared._NF.Weapons.Components;
///
/// Holds details for a given weapon.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class NFWeaponDetailsComponent : Component
{
///
/// Who manufactured this weapon?
///
[DataField]
public LocId? Manufacturer;
///
/// What color should the manufacturer be printed in?
///
[DataField]
public Color ManufacturerColor = Color.LightBlue;
///
/// What class of weapon is this?
///
[DataField]
public LocId? Class;
}