using Robust.Shared.GameStates; namespace Content.Shared._NF.Weapons.Components; /// /// Holds details for a given weapon. /// [RegisterComponent, NetworkedComponent] public sealed partial class NFWeaponDetailsComponent : Component { /// /// Who manufactured this weapon? /// [DataField] public LocId? Manufacturer; /// /// What color should the manufacturer be printed in? /// [DataField] public Color ManufacturerColor = Color.LightBlue; /// /// What class of weapon is this? /// [DataField] public LocId? Class; }