using Content.Shared._RMC14.Attachable.Systems; using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Attachable.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(AttachableToggleableSystem))] public sealed partial class AttachableDirectionLockedComponent : Component { [DataField, AutoNetworkedField] public List AttachableList = new(); [DataField, AutoNetworkedField] public Direction? LockedDirection; }