using Content.Shared._RMC14.Attachable.Systems; using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Attachable.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(AttachableToggleableSystem))] public sealed partial class AttachableGunPreventShootComponent : Component { [DataField, AutoNetworkedField] public bool PreventShoot; [DataField, AutoNetworkedField] public string Message = ""; }