using Content.Shared._RMC14.Attachable.Systems; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Attachable.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(AttachableSilencerSystem))] public sealed partial class AttachableSilencerComponent : Component { [DataField, AutoNetworkedField] public SoundSpecifier Sound = new SoundCollectionSpecifier("SilencedShoot"); }