using Content.Shared._RMC14.Attachable.Systems; using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Attachable.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(AttachableModifiersSystem))] public sealed partial class AttachableWeaponRangedModsComponent : Component { [DataField, AutoNetworkedField] public List Modifiers = new(); [DataField, AutoNetworkedField] public List? FireModeMods; }