using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared._RMC14.Weapons.Ranged;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(CMGunSystem))]
public sealed partial class RMCAmmoEjectComponent : Component
{
///
/// The ID of the container from which ammo should be ejected.
///
[DataField, AutoNetworkedField]
public string ContainerID = "gun_magazine";
///
/// This is the sound that will play if the container ID does not match an item slot on the weapon.
/// Otherwise, the item slot's eject sound will play instead.
/// This field is mainly for weapons that use BallisticAmmoProviderComponent to store their ammo, like grenade launchers and pump-action shotguns.
///
[DataField, AutoNetworkedField]
public SoundSpecifier EjectSound = new SoundPathSpecifier("/Audio/Items/beep.ogg", AudioParams.Default.WithVolume(-2f));
}