using Robust.Shared.GameStates;
namespace Content.Shared._RMC14.Weapons.Ranged;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(CMGunSystem))]
public sealed partial class ShootAtFixedPointComponent : Component // TODO: Make it so weapons with this component can have arc fire disabled.
{
///
/// Sets the maximum range for a projectile fired with ShootAtFixedPointComponent.
/// This can be set on both the Projectile and ShootAtFixedPoint Components.
/// The default value is null for no cap. The minimum value between the two is used.
///
[DataField, AutoNetworkedField]
public float? MaxFixedRange;
///
/// Should projectiles launched by a gun with this component be fired in an 'arc'?
/// If true, they will ignore most collisions except for Impassable fixture layers.
///
[DataField, AutoNetworkedField]
public bool ShootArcProj = false;
}