using Content.Shared.FixedPoint; using Robust.Shared.GameStates; namespace Content.Shared._White.Actions; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class PlasmaCostActionComponent : Component { [DataField] public bool ShouldChangePlasma = true; [DataField, AutoNetworkedField] public FixedPoint2 PlasmaCost = 50; }