# you shouldn't be creating new hints for every effect/trigger # try and reuse them so that a hint isn't a dead giveaway. -emo artifact-effect-hint-mental = Cerebral influence artifact-effect-hint-environment = Environmental disruption artifact-effect-hint-electrical-interference = Electrical interference artifact-effect-hint-displacement = Metaphysical displacement artifact-effect-hint-creation = Matter creation artifact-effect-hint-consumption = Energy consumption artifact-effect-hint-release = Energy release artifact-effect-hint-biochemical = Biochemical disruption artifact-effect-hint-destruction = Station-wide destruction artifact-effect-hint-gun = Small entity accelerator artifact-effect-hint-multitool = Utility conglomerate artifact-effect-hint-storage = Internal chamber artifact-effect-hint-drill = Serrated rotator artifact-effect-hint-soap = Lubricated surface artifact-effect-hint-communication = Long-distance communication artifact-effect-hint-phasing = Structural phasing artifact-effect-hint-sentience = Neurological activity artifact-effect-hint-polymorph = Transmogrificational activity artifact-effect-hint-magnet = Magnetic waves artifact-effect-hint-visual = Visual distortions # the triggers should be more obvious than the effects # gives people an idea of what to do: don't be too specific (i.e. no "welders") artifact-trigger-hint-electricity = Electricity artifact-trigger-hint-heat = High temperatures artifact-trigger-hint-physical = Physical trauma artifact-trigger-hint-tool = Tool usage artifact-trigger-hint-music = Sonic vibrations artifact-trigger-hint-water = Hydro-reactive artifact-trigger-hint-blood = Reaction with hematological fluid artifact-trigger-hint-magnet = Magnetic waves artifact-trigger-hint-death = Life essence artifact-trigger-hint-radiation = Radiation artifact-trigger-hint-pressure = Extreme pressure artifact-trigger-hint-regular-gases = Standard atmospheric gases artifact-trigger-hint-plasma = Gaseous plasma artifact-trigger-hint-land = Active deceleration artifact-trigger-hint-examine = Examination artifact-trigger-hint-medical = Therapeutic chemicals xenoarch-trigger-tip-music = Harmonical sound vibrations xenoarch-trigger-tip-heat = High temperature gas xenoarch-trigger-tip-cold = Low temperature gas xenoarch-trigger-tip-no-oxygen = Oxygen-free environment xenoarch-trigger-tip-water = Water xenoarch-trigger-tip-co2 = Carbon dioxide xenoarch-trigger-tip-plasma = Non-solid plasma xenoarch-trigger-tip-tritium = Tritium xenoarch-trigger-tip-ammonia = Ammonia xenoarch-trigger-tip-n2o = Nitrous oxide xenoarch-trigger-tip-frezon = Frezon xenoarch-trigger-tip-radiation = Radiation xenoarch-trigger-tip-brute-damage = Physical damage xenoarch-trigger-tip-interaction = Physical interaction xenoarch-trigger-tip-wrenching = Tightening xenoarch-trigger-tip-prying = Prying xenoarch-trigger-tip-screwing = Screwing xenoarch-trigger-tip-pulsing = Pulsing xenoarch-trigger-tip-pressure-low = Low pressure xenoarch-trigger-tip-pressure-high = High pressure xenoarch-trigger-tip-examine = Close inspection xenoarch-trigger-tip-timer = Regular self-activation xenoarch-trigger-tip-blood = Blood xenoarch-trigger-tip-throw = Being thrown xenoarch-trigger-tip-death = Death xenoarch-trigger-tip-magnet = Magnetic waves ### Description hints xenoarch-trigger-examine-wrenching = There's a loose bit spinning around. xenoarch-trigger-examine-prying = There's a panel coming up from the surface. xenoarch-trigger-examine-screwing = There's a raised section with a small inset on it. xenoarch-trigger-examine-pulsing = An exposed diode pokes out of the artifact's surface. xenoarch-trigger-examine-timer = Carvings and scratches cover the surface... You can just barely make out a number: [italic]{$time}[/italic] ### Effects hints xenoarch-effect-puddle = Produces puddle of following reagents: {$reagent} xenoarch-effect-foam = Produces foam of following reagents: {$reagent}