using Robust.Shared.Serialization;
namespace Content.Shared._NF.Pirate.BUI;
[NetSerializable, Serializable]
public sealed class PirateBountyRedemptionConsoleInterfaceState : BoundUserInterfaceState
{
///
/// Whether or not the sale was successful.
///
public bool Success;
///
/// A message to print out onto the console
///
public string Message;
public PirateBountyRedemptionConsoleInterfaceState(bool success, string message)
{
Success = success;
Message = message;
}
}