using Robust.Shared.Prototypes; namespace Content.Shared._NF.Kitchen.Components; [RegisterComponent] // Not networked, state keeping done for server, client access for guidebook. public sealed partial class DeepFrySpawnComponent : Component { // The number of cycles this item needs to fry before turning into something else. [DataField] public int Cycles = 1; // The prototype this is replaced by when fried long enough. [DataField(required: true)] public EntProtoId Output; }