using Robust.Shared.GameStates;
namespace Content.Shared._Horizon.DualWield;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class DualWieldComponent : Component
{
///
/// EntityUid of the linked dual-wielded weapon
///
[DataField]
public EntityUid? LinkedWeapon;
///
/// Delay between firing main weapon and linked weapon in seconds
///
[DataField, AutoNetworkedField]
public float FireDelay = 0.1f;
///
/// Multiplier applied to weapon spread when dual-wielding
///
[DataField, AutoNetworkedField]
public float SpreadMultiplier = 6f;
}