using Content.Shared.Destructible.Thresholds;
namespace Content.Server.Xenoarchaeology.Artifact.XAE.Components;
///
/// Artifact that ignites surrounding entities when triggered.
///
[RegisterComponent, Access(typeof(XAEIgniteSystem))]
public sealed partial class XAEIgniteComponent : Component
{
///
/// Range, inside which all entities going be set on fire.
///
[DataField]
public float Range = 2f;
///
/// Amount of fire stacks to apply
///
[DataField]
public MinMax FireStack = new(2, 5);
}