using Content.Shared.Construction.Prototypes;
using Content.Shared.Lathe.Prototypes;
using Content.Shared.Research.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Lathe
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LatheComponent : Component
{
///
/// All of the recipe packs that the lathe has by default
///
[DataField]
public List> StaticPacks = new();
///
/// All of the recipe packs that the lathe is capable of researching
///
[DataField]
public List> DynamicPacks = new();
// Note that this shouldn't be modified dynamically.
// I.e., this + the static recipies should represent all recipies that the lathe can ever make
// Otherwise the material arbitrage test and/or LatheSystem.GetAllBaseRecipes needs to be updated
///
/// The lathe's construction queue
///
[DataField]
public List Queue = new(); // Frontier: LatheRecipePrototype
/// The sound that plays when the lathe is producing an item, if any
///
[DataField]
public SoundSpecifier? ProducingSound;
[DataField]
public string? ReagentOutputSlotId;
///
/// The default amount that's displayed in the UI for selecting the print amount.
///
[DataField, AutoNetworkedField]
public int DefaultProductionAmount = 1;
#region Visualizer info
[DataField]
public string? IdleState;
[DataField]
public string? RunningState;
[DataField]
public string? UnlitIdleState;
[DataField]
public string? UnlitRunningState;
#endregion
///
/// The recipe the lathe is currently producing
///
[ViewVariables]
public LatheRecipePrototype? CurrentRecipe;
#region MachineUpgrading
///
/// A modifier that changes how long it takes to print a recipe
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TimeMultiplier = 1;
///
/// A modifier that changes how much of a material is needed to print a recipe
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float MaterialUseMultiplier = 1;
///
/// A modifier that changes how long it takes to print a recipe
///
[DataField, ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
public float FinalTimeMultiplier = 1;
///
/// A modifier that changes how much of a material is needed to print a recipe
///
[DataField, ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
public float FinalMaterialUseMultiplier = 1;
public const float DefaultPartRatingMaterialUseMultiplier = 0.85f; // Frontier: restored for machine parts
//Frontier Upgrade Code Restore
///
/// The machine part that reduces how long it takes to print a recipe.
///
[DataField]
public ProtoId MachinePartPrintSpeed = "Manipulator";
///
/// The value that is used to calculate the modified
///
[DataField]
public float PartRatingPrintTimeMultiplier = 0.5f;
///
/// The machine part that reduces how much material it takes to print a recipe.
///
[DataField]
public ProtoId MachinePartMaterialUse = "MatterBin";
// Frontier: restored for machine part upgrades
///
/// The value that is used to calculate the modifier
///
[DataField]
public float PartRatingMaterialUseMultiplier = DefaultPartRatingMaterialUseMultiplier;
// End Frontier
// Frontier: restored for machine part upgrades
///
/// If not null, finite and non-negative, modifies values on spawned items
///
[DataField]
public float? ProductValueModifier = 0.3f;
// End Frontier
#endregion
}
public sealed class LatheGetRecipesEvent : EntityEventArgs
{
public readonly EntityUid Lathe;
public readonly LatheComponent Comp;
public bool GetUnavailable;
public HashSet> Recipes = new();
public LatheGetRecipesEvent(Entity lathe, bool forced)
{
(Lathe, Comp) = lathe;
GetUnavailable = forced;
}
}
// Frontier: batch lathe recipes
[Serializable]
public sealed partial class LatheRecipeBatch : EntityEventArgs
{
public LatheRecipePrototype Recipe;
public int ItemsPrinted;
public int ItemsRequested;
public LatheRecipeBatch(LatheRecipePrototype recipe, int itemsPrinted, int itemsRequested)
{
Recipe = recipe;
ItemsPrinted = itemsPrinted;
ItemsRequested = itemsRequested;
}
}
// End Frontier
///
/// Event raised on a lathe when it starts producing a recipe.
///
[ByRefEvent]
public readonly record struct LatheStartPrintingEvent(LatheRecipePrototype Recipe);
}