using Robust.Shared.GameStates; namespace Content.Shared.Puppet; [RegisterComponent, NetworkedComponent] public sealed partial class VentriloquistPuppetComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite)] public List RemoveHand = new (); [DataField, ViewVariables(VVAccess.ReadWrite)] public List RemovedHand = new(); [DataField, ViewVariables(VVAccess.ReadWrite)] public List InsertHand = new (); [DataField, ViewVariables(VVAccess.ReadWrite)] public List InsertedHand = new (); [DataField, ViewVariables(VVAccess.ReadWrite)] public List PuppetRoleName = new (); [DataField, ViewVariables(VVAccess.ReadWrite)] public List PuppetRoleDescription = new (); }