# MapChecker This directory contains tooling contributed by TsjipTsjip, initially to automate the process of checking if map contributions in PR's are valid. That is to say, it collects a list of prototypes in the `Resources/Prototypes` directory which are marked as `DO NOT MAP`, `DEBUG`, ... and verifies that map changes indeed do not use them. ## Usage Glad I do not have to write this myself! Get detailed help information by running: `python3 .github/mapchecker/mapchecker.py --help` The following help block is printed: ``` usage: mapchecker.py [-h] [-v] [-p PROTOTYPES_PATH [PROTOTYPES_PATH ...]] [-m MAP_PATH [MAP_PATH ...]] [-w WHITELIST] Map prototype usage checker for Frontier Station 14. options: -h, --help show this help message and exit -v, --verbose Sets log level to DEBUG if present, spitting out a lot more information. False by default,. -p PROTOTYPES_PATH [PROTOTYPES_PATH ...], --prototypes_path PROTOTYPES_PATH [PROTOTYPES_PATH ...] Directory holding entity prototypes. Default: All entity prototypes in the Frontier Station 14 codebase. -m MAP_PATH [MAP_PATH ...], --map_path MAP_PATH [MAP_PATH ...] Map PROTOTYPES or directory of map prototypes to check. Can mix and match.Default: All maps in the Frontier Station 14 codebase. -w WHITELIST, --whitelist WHITELIST YML file that lists map names and prototypes to allow for them. ``` You should generally not need to configure `-p`, `-m` or `-w`, as they are autofilled with sensible defaults. You can do this: - Set `-p` to only check against prototypes in a specific directory. - Set `-m` to just check a specific map. (Make sure to **point it at the prototype**, not the map file itself!) - Set `-v` with `-m` set as per above to get detailed information about a possible rejection for just that map. ## Configuration Matchers are set in `config.py`. Currently it has a global list of matchers that are not allowed anywhere, and a set of conditional matchers. For each map, a set of applicable matchers is constructed according to this workflow: 1. Add all global illegal matchers. 2. Add all conditional matchers for non-matching shipyard groups 3. Remove all conditional matchers from the matching shipyard group (if it exists), to support duplicates across shipyard groups A match will attempt to match the following during prototype collection: - Prototype ID (contains matcher, case insensitive) - Prototype name (contains matcher, case insensitive) - Prototype suffixes (separated per `, `) (exact, case insensitive) ## Whitelisting If a map has a prototype and you believe it should be whitelisted, add a key for your map name (the `id` field of the gameMap prototype), and add the prototype ID's to its list. The whitelist the checker uses by default is `.github/mapchecker/whitelist.yml`. ## Shuttle group override It is possible that a shuttle is set to group `None` because it is only used in custom shipyard listings. In this case, you can force the MapChecker script to treat it as a different shipyard group by adding the following to the vessel prototype: ```yml ... group: None # Add this line below. mapchecker_group_override: ShipyardGroupHere ... ``` Note that for now this will cause a warning to be generated, but it will not cause a failure if the shuttle matches the criteria for the overridden group.