using Content.Server.Materials; using Content.Server.NodeContainer.EntitySystems; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Power.Nodes; using Content.Shared._NF.Manufacturing; using Content.Shared._NF.Manufacturing.Components; using Content.Shared._NF.Manufacturing.EntitySystems; using Content.Shared._NF.Power; using Content.Shared.Examine; using Content.Shared.Materials; using Content.Shared.NodeContainer; using Content.Shared.Power; using Content.Shared.UserInterface; using Robust.Server.GameObjects; using Robust.Shared.Timing; namespace Content.Server._NF.Manufacturing.EntitySystems; /// public sealed partial class EntitySpawnPowerConsumerSystem : SharedEntitySpawnPowerConsumerSystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly AppearanceSystem _appearance = default!; [Dependency] private readonly MaterialStorageSystem _materialStorage = default!; [Dependency] private readonly NodeContainerSystem _node = default!; [Dependency] private readonly NodeGroupSystem _nodeGroup = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!; private EntityQuery _appearanceQuery; public override void Initialize() { base.Initialize(); _appearanceQuery = GetEntityQuery(); UpdatesAfter.Add(typeof(PowerNetSystem)); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnExamined); SubscribeLocalEvent(OnUIOpen); SubscribeLocalEvent(OnMaterialInserted); Subs.BuiEvents( AdjustablePowerDrawUiKey.Key, subs => { subs.Event(HandleSetEnabled); subs.Event(HandleSetLoad); }); } private void OnMapInit(Entity ent, ref MapInitEvent args) { ent.Comp.NextSpawnCheck = _timing.CurTime + ent.Comp.SpawnCheckPeriod; if (TryComp(ent, out PowerConsumerComponent? power)) power.DrawRate = Math.Clamp(power.DrawRate, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower); } private void OnExamined(Entity ent, ref ExaminedEvent args) { if (TryComp(ent, out PowerConsumerComponent? power)) { args.PushMarkup(Loc.GetString("entity-spawn-power-consumer-examine", ("actual", power.ReceivedPower), ("requested", power.DrawRate))); var powered = power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0; args.PushMarkup( Loc.GetString("power-receiver-component-on-examine-main", ("stateText", Loc.GetString(powered ? "power-receiver-component-on-examine-powered" : "power-receiver-component-on-examine-unpowered")) ) ); } } private void OnMaterialInserted(Entity ent, ref MaterialEntityInsertedEvent args) { if (ent.Comp.Processing) return; TryConsumeResources(ent); } private void TryConsumeResources(Entity ent) { if (ent.Comp.Material == null || ent.Comp.MaterialAmount <= 0 || _materialStorage.TryChangeMaterialAmount(ent, ent.Comp.Material, -ent.Comp.MaterialAmount)) { ent.Comp.Processing = true; } } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var spawn, out var power)) { if (spawn.Processing && power.NetworkLoad.Enabled) { spawn.AccumulatedSpawnCheckEnergy += power.NetworkLoad.ReceivingPower * frameTime; } if (_timing.CurTime >= spawn.NextSpawnCheck) { spawn.NextSpawnCheck += spawn.SpawnCheckPeriod; // Ensure accumulated energy is never infinite. if (!float.IsFinite(spawn.AccumulatedEnergy) || !float.IsPositive(spawn.AccumulatedEnergy)) spawn.AccumulatedEnergy = 0; // Adjust spawn check energy if (float.IsFinite(spawn.AccumulatedSpawnCheckEnergy) && float.IsPositive(spawn.AccumulatedSpawnCheckEnergy)) { float totalPeriodSeconds = (float)spawn.SpawnCheckPeriod.TotalSeconds; var effectivePower = GetEffectivePower((uid, spawn), spawn.AccumulatedSpawnCheckEnergy / totalPeriodSeconds); spawn.AccumulatedEnergy += effectivePower * totalPeriodSeconds; } spawn.AccumulatedSpawnCheckEnergy = 0.0f; if (spawn.AccumulatedEnergy >= spawn.EnergyPerSpawn) { // End current run. spawn.AccumulatedEnergy = 0; spawn.Processing = false; TrySpawnInContainer(spawn.Spawn, uid, spawn.SlotName, out _); // Try to start next run. TryConsumeResources((uid, spawn)); } } UpdateAppearance(uid, spawn, power); } } /// /// Gets the actual effective power in watts for some amount of input power. /// No range check on power. /// /// Input power level, in watts. /// Effective power, in watts. private float GetEffectivePower(Entity ent, float power) { float actualPower; if (power <= ent.Comp.LinearMaxValue) actualPower = power; else actualPower = ent.Comp.LogarithmCoefficient * MathF.Pow(ent.Comp.LogarithmRateBase, MathF.Log10(power) - ent.Comp.LogarithmSubtrahend); return MathF.Min(actualPower, ent.Comp.MaxEffectivePower); } /// /// Gets the expected generation time for an object in seconds. /// /// Input power level, in watts /// Expected item generation time in seconds public TimeSpan GetGenerationTime(Entity ent, float power) { if (!float.IsFinite(power) || !float.IsPositive(power)) { return TimeSpan.Zero; } power = GetEffectivePower(ent, power); return TimeSpan.FromSeconds(ent.Comp.EnergyPerSpawn / power); } private void OnUIOpen(Entity ent, ref AfterActivatableUIOpenEvent args) { if (TryComp(ent, out PowerConsumerComponent? power)) UpdateUI(ent, power); } private void HandleSetEnabled(Entity ent, ref AdjustablePowerDrawSetEnabledMessage args) { if (TryComp(ent, out NodeContainerComponent? node) && _node.TryGetNode(node, ent.Comp.NodeName, out var deviceNode)) { deviceNode.Enabled = args.On; if (deviceNode.Enabled) _nodeGroup.QueueReflood(deviceNode); else _nodeGroup.QueueNodeRemove(deviceNode); if (TryComp(ent, out PowerConsumerComponent? power)) UpdateUI(ent, power); } } private void HandleSetLoad(Entity ent, ref AdjustablePowerDrawSetLoadMessage args) { if (args.Load >= 0 && TryComp(ent, out PowerConsumerComponent? power)) { power.DrawRate = Math.Clamp(args.Load, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower); UpdateUI(ent, power); } } private void UpdateUI(Entity ent, PowerConsumerComponent power) { if (!_ui.IsUiOpen(ent.Owner, AdjustablePowerDrawUiKey.Key)) return; bool nodeEnabled = false; if (TryComp(ent, out NodeContainerComponent? node) && _node.TryGetNode(node, ent.Comp.NodeName, out var deviceNode)) { nodeEnabled = deviceNode.Enabled; } _ui.SetUiState( ent.Owner, AdjustablePowerDrawUiKey.Key, new AdjustablePowerDrawBuiState { On = nodeEnabled, Load = power.DrawRate, Text = Loc.GetString("entity-spawn-power-consumer-estimated-time", ("time", GetGenerationTime(ent, power.DrawRate))) }); } private void UpdateAppearance(EntityUid uid, EntitySpawnPowerConsumerComponent spawner, PowerConsumerComponent power) { if (_appearanceQuery.TryComp(uid, out var appearance)) { _appearance.SetData(uid, PowerDeviceVisuals.Powered, power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0, appearance); _appearance.SetData(uid, EntitySpawnMaterialVisuals.SufficientMaterial, spawner.Processing, appearance); } } }