using Content.Shared.Destructible.Thresholds; namespace Content.Server.Xenoarchaeology.Artifact.XAE.Components; /// /// Artifact that ignites surrounding entities when triggered. /// [RegisterComponent, Access(typeof(XAEIgniteSystem))] public sealed partial class XAEIgniteComponent : Component { /// /// Range, inside which all entities going be set on fire. /// [DataField] public float Range = 2f; /// /// Amount of fire stacks to apply /// [DataField] public MinMax FireStack = new(2, 5); }